Project: Catalepsy
Descend. Die. Return stronger.
A descent with no return
Project: Catalepsy is a third-person action roguelike set in a dark and original interpretation of Christian hell. Every run plunges you into the Infernal Abyss — a procedural descent through mutating circles, enemies that adapt, and decisions that linger.
Every death is a new beginning. Every run reveals something the last one didn't. The narrative isn't delivered — it's discovered, layer by layer, for players who want to go beyond the surface.
viewmore at catalepsygame.com ↗What makes it different
Fluid third-person system. Every enemy demands adaptation. Combat rewards skill and reading your opponent — not accumulated playtime.
Every descent generates new levels, enemies and challenges. No two runs alike. Infinite replayability by design, not by padding.
Unlock upgrades, abilities and secrets that persist between runs. Every death leaves something valuable. The game grows with you.
A dark and original take on Christian hell. Adaptive soundtrack implemented with FMOD, dense concept art and layered narrative — recognised at the European International Music Awards 2026.
European International Music Awards 2026
The sonic identity of Project: Catalepsy was recognised among the best in the European landscape — an acknowledgment of a team that treats audio as structure, not decoration.
The path ahead
web.game.catalepsy.roadmap.2024.body
Building core systems: combat, procedural generation and permanent progression. Definition of visual and sonic tone.
Presenting the game to the community and investors. Now is the time to join the project.
Milestones contingent on funding. Each phase is defined, documented and ready to execute once the right partner comes on board.
All game information, community and latest news on the official website.
Go to catalepsygame.com ↗The project is running and the team is ready. If you think you're a fit, let's talk.
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