Manifesto

Why we exist

"Every design decision starts with a question: what stays with the player when the screen goes dark?"

Iberante was born from a conviction: games are a medium capable of generating experiences as profound as any other art form. We're not here to make games like others. We're here to make the ones only we could have made.

Every IP we conceive exists because there's something to say that can't be said in any other format. Solid gameplay and reflective narrative are not opposites — they're two sides of the same design.

2024
Founded
1
IP in development
10+
Team members

"Every design decision starts with a question: what stays with the player when the screen goes dark?"

Values

What defines us

01
Permanence
Mechanics that redefine the genre. Systems that surprise even the one who designs them. We don't remake what already exists.
02
Identity
Universes with deep lore and characters not easily forgotten. Story is not decoration — it's structure.
03
Craft
Production crafted down to the detail. Every decision has a reason. Without compromising the original vision.
04
Imprint
Every element designed so the player experiences something they won't forget when the screen goes dark.
The team

The people behind the studio

A small team with enormous ambition. Each member brings an essential piece to Iberante's vision.

Ezequiel Piñero Pérez
Ezequiel Piñero Pérez
Director / Game Designer
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Francisco Munuera Mínguez
Francisco Munuera Mínguez
Art Director
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Iván Girón Díaz
Iván Girón Díaz
Lead / 3D Artist
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Tomás Carrazoni del Rio
Tomás Carrazoni del Rio
3D Artist
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Luis Menchaca
Luis Menchaca
Sound Engineer
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Jose Conejero Olcina
Jose Conejero Olcina
Composer
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José Vicente Perales Díez
José Vicente Perales Díez
Unity Programmer
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Mario García San Juan
Mario García San Juan
Level Designer
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Raúl Salguero Llorens
Raúl Salguero Llorens
3D Animator
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in
View full team
Meet everyone behind Iberante.
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Roadmap

Where we are

2024
Studio founded
Birth of Iberante. First design meetings and definition of the Project: Catalepsy concept.
2025
Prototype development
Building the first playable prototype. Combat iterations, procedural systems and visual tone definition.
2026
Public prototype · Investment round
Presenting the prototype to the community and investors. Beginning conversations to accelerate development toward MVP.
TBA
MVP · Pre-Alpha · Alpha · Launch
Milestones pending funding. The path is set — we just need the means to walk it.

Talk to us

If you share our vision — as an investor, collaborator or simply someone who believes in what we're building — we'd love to hear from you.