Worlds no one else would make.
We build original IPs with a distinct identity. A solid team, a game in development and a clear path to launch.
A studio forged
in conviction
"Every design decision starts with a question: what stays with the player when the screen goes dark?"
Iberante was born from the conviction that games are capable of generating experiences as profound as any other art form. The studio works on original IPs with a distinct identity — universes that could not exist in any other format or have been created by any other team. Every IP we conceive exists because no other studio could have made it exactly this way — and that difference is our competitive advantage.
Every IP we conceive exists because there's something to say that can't be said in any other format. Solid gameplay and reflective narrative are not opposites — they're two sides of the same design.
Worlds with their own identity.
The studio in motion
Project: Catalepsy’s soundtrack, Requiem by Jose Conejero, wins Silver at the EIMA 2026—before any gameplay has been revealed.
Read → 30 Mar 2026You wake in an abyss that shouldn’t exist, with no light or escape. In Catalepsy, every attempt is a fight: fast combat, blood abilities, evolving enemies, and the struggle to survive Christian hell.
Read → 07 Mar 2026Iberante was born from stubbornness. The kind of conviction that doesn't go away no matter how hard you ignore it — that survives failure, and years, and versions of yourself you barely recognize.
Read →Let's talk business.
Investment, collaborations, licensing, distribution. If you have something concrete on the table, we'd like to hear it.
Contact us.